You can think of this like a cube which has 8 vertices and 12 lines going between them enclosing 6 faces. By using multiple vertices one can create a "face" or side, enclosed by lines. A vertex is a point where two lines meet. The Lazarus Project works by finding the values of vertices on your ME2 face and "maps" them to the corresponding vertices on the ME3 face, then saves. It does not change any of your story progress, only the face. In addition, this process has only been directed at female Shepards thus far. In addition, it is only directly compatible with PC saves at present, though X360 saves are possible via workaround or if you're willing to wait, will be available later without a workaround. So far we've had some great results.īefore I begin, this program itself is still in development. As you may know, user woodbyte on the Bioware Social Forums has produced an excellent tool for getting femSheps from ME2 to ME3 to look more like they should. It's time for me to provide a tutorial regarding the currently in the works fix for ME2 to ME3 face import dissatisfaction.
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